AI Insights · Timothy · September 2021
Top 5 Casual Games Performance in the US - Q3 2021
Discover the performance trends of the top 5 casual games on a unified platform in the United States during Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the top 5 casual games in the United States experienced varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Candy Crush Saga from King showed significant fluctuations in weekly revenue, starting at $9M and peaking at around $11.9M by the end of September. Weekly downloads saw a general decline from 201K to 191K, while weekly active users remained relatively stable, fluctuating between 2.6M and 2.9M.
Pokémon GO, published by Niantic, Inc., had a notable spike in revenue mid-July, reaching nearly $9.8M, but gradually decreased to $4M by the end of September. Downloads peaked at 359K in mid-July but decreased to 149K by the end of the quarter. Active users saw a peak of 18.7M in mid-July and remained above 16M throughout the quarter.
Coin Master from Moon Active experienced a decrease in weekly revenue from $7.2M at the start of the quarter to about $4.8M by the end. Downloads also saw a decline from 157K to 116K. Active users fluctuated, starting at 907K and ending at 693K.
Homescapes, published by Playrix, maintained a relatively stable weekly revenue around $4.7M, ending the quarter at $4M. Downloads varied slightly, starting at 120K and ending at 116K. Active users ranged from 1.6M to 1.7M throughout the quarter.
Bingo Blitz™ - BINGO Games from Playtika Santa Monica, LLC, showed consistent weekly revenue around $3.5M. Downloads fluctuated, starting at 41K and ending at 40K. Active users ranged from 303K to 322K over the quarter.
For more detailed insights and trends, visit Sensor Tower.